Together with our diverse set of levels, these properties make BeamNG.tech the ideal platform to develop ADAS as well as highly realistic driver’s training applications. The modding system allows anyone to customize various components of the simulation, be it the vehicle models, assets, scenarios, or the user interaction. The soft-body physics approach allows to faithfully simulate the kinematic properties of our vehicle models and leads to a realistic replication of their driving behavior. BeamNG.tech stands out among the several available driving platforms through its custom soft-body physics engine, detailed modeling of the vehicle subsystems, and high degree of adaptability. They contribute to structural stability and better visual look. The version in game is pretty close to the real one, the only changes I've done are the ones I wish I could do irl as well but can't due to lack of fitting parts. ADAS researchers and developers use BeamNG.tech as a platform for model-in-the-loop testing and development. The car is based on a custom design I have built originally many years ago and I've been improving it sometimes.
Driver’s training applications are supported by an immersive simulation environment that can easily be adapted by the distributor to match the desired user interface and vehicle type. Simulation platforms are critical components for the evaluation and development of driver’s training applications and intelligent algorithms for advanced driver-assistance systems (ADAS).